Some concept art for "Flasque", another lovely little game I'm working on with the team at Blindhack. I have no doubt every museum in the world will have a copy of it hanging from a wire. (Just kidding. OR AM I?!)
Note: You may delight yourself with more concept art in the gallery.
May 12, 2015 - Ahead on our way
Only ten strips left before
Bite-Size volume 2 is ready! I'm so pleased to get to put another book
together; it takes me back to those days in elementary school when I made
legendary tomes such as "Skateboards" and "The Ninja Boss". I suppose now
is as good a time as any to take requests for extra content, so feel free
to get in touch and let me know. We've naturally got concept art, a short
story with illustrations, possibly old scripts, Q&A with Xavier, and
April 27, 2015 - Gallery up-to-dates
After months (or longer),
I've managed to force myself to sit down and update the gallery -
Illustration sections. There's so much more stuff to put up, if I
could only find the time/energy. Urgh.
April 24, 2015 - Watch Where You Swing That Thing
Animation is a lot like a "Souls" game: The difficulty level is through the roof, but its rewards are unmatched. -_-
April 21, 2015 - Step Aside
April 20, 2015 - I had to ventilate someone
Sometimes it's the simplest things which can give you the most trouble. With even moderate experience you'd think that animating a vent opening might be an "open and shut" case, but it turns out that freaking hinge placement is such a precise (and foundational) science, the entire illusion breaks if it isn't placed perfectly. >_< Then, of course, because of our perspective a 45 degree angle from head on doesn't mean the vent appears open halfway.
April 14, 2015 - A Bounty of Platforms
The team has put up Devlog #2 for Complex (I wish I could embed but the link below will have to suffice). Disclaimer! In its current form it still looks quite choppy and requires imagination to "see between the lines". There's a lot of art, especially animation, which hasn't been integrated yet. We'll be showing off the aesthetic stuff once the primary mechanics (in this case platforming) are nice and clean.
April 13, 2015 - Complex, more like Funplex
This weekend I had the pleasure of walking several (hundred?) miles through various local parks on a hunt for blooming Sakura trees. Unfortunately they're still a week off, but that hasn't stopped my "inspiration tank" from filling past the brim. As with walking through museums to the point of exhaustion, when I got home I was in the mood. Fellow artists, do you know the feeling? It's as if I can't draw fast enough; my eyes absorbed so many delightful types, shapes, and colors.
Having experienced both sides of the professional spectrum, I compare it to riding in a boat. Working cold, from a to-do list with little to no inspiration, is like rowing: Sometimes the current helps or pushes against you, but it always requires effort. On the other hand, working with inspiration is like a powerful wind at your back. All you have to do is raise your sails and you're flying along. When I'm experiencing flow like this, it almost feels like a crime to stop. -_- And yet, this body of mine requires rest. And a shower.
But then I'll
probably come back and make more trees. =3
April 7, 2015 - "Complex", Devlog #1
Can't spend too long on this post at the moment (busy, busy -_-) but hey! The "Complex" team has posted our first footage of the game in action in the form of a "Devlog" (AKA Development Log). If all goes according to plan, this will be the first of a whole bunch of development videos, each video covering its own subject. This time around we look at the general aspects of the game.
As always: If it pleases you, feel free to Like, Upvote, Share, all that good stuff.
April 6, 2015 - Sketchy-Doo
I ought to get into the habit of using that gallery more. (There's a considerable backlog of drawings going back years that I haven't had the time/energy to organize.) The one below is a sketch to be possibly used in one of my active projects (though I haven't confirmed this with my teammate; I don't know if it'll actually show up). If not, here's two random drawings I did over the weekend for my own amusement. It's sort of an ironic novelty, having your job and your hobby be the same thing: Even when you're taking a break and relaxing, you're still doing work. -_-
April 4, 2015 - Once in a Blue Moon
I posted this on
le Twitter as well, so I apologize for the redundancy but I feel
like this needs to be shouted on the rooftops: Although I knew the reviews
and scores and the universal acclaim, its pedigree and the insurmountable
legacies of Studio Ghibli and Isao Takahata, I was not prepared for "The
Tale of Princess Kaguya".
I want to write more, but... I can't. This film is like a treasure I want to lock up in my heart forever. ;_; See it - and make sure you pay for it, so that its creators are justly rewarded for their outstanding triumph.
What will tomorrow look like, when I wake up? Can I ever look at the moon, or the grass, or anything, the same way again?